Skip to content
EN

v0.109.0 — Beta Patch

Released July 17, 2026 (beta branch). Official notes from Mega Crit, annotated with links to this wiki’s card, relic, enemy, and event pages. Source: Steam announcement.

This patch brings a host of balance changes, bug fixes, and new Epoch art, plus the start of Traditional Chinese localization. Most notably, two new Neow relics arrive — one granting a powerful exclusive potion, the other a brand new quest card.

Released July 25, 2026. A small follow-up patch with a single bug fix, from its own Steam announcement:

  • Synced corrected Traditional Chinese translations to fix broken plural evaluation
  • Added new Neow relic, Dowsing Rod — “Upon pickup, add 1 Dowsing to your Deck.”
    • Dowsing — Quest - 0 cost - “After entering 5 more ? rooms, transform this into Abundance.”
    • Abundance — Ancient - Skill - Cost 1 - “Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust.”
  • Added new Neow relic, Neow’s Sacrifice — “Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.”
    • Ambergris potion — “Heal for 50% of your max HP. Take an extra turn after this one.”
  • Reworked Nonupeipe’s Diamond Diadem relic: “Whenever you play 2 or fewer cards in a turn, take half damage from enemies.” → “Start combat with 20 Block. Block is not removed at the start of your next turn.”
  • Moved Orobos’ Sand Castle relic from Pool 1 → Pool 2 (second option instead of first option)
  • Changed up Darv blessing pools for more variety (you will see Energy relics more often)
  • Nerfed Tanx’s Meat Cleaver relic: HP gain decreased from 9 → 5
  • Buffed Tezcatara’s Toy Box relic: relics gained increased from 4 → 5
  • Buffed Vakuu’s Fiddle relic: card draw increased from 2 → 3
  • Changed Vakuu’s Sere Talon and Distinguished Cape relics: swapped downsides
  • Nerfed Aeonglass: Ebb move damage decreased from 26(32) → 22(26) to lower its front-loaded damage
  • Buffed Torch Head Amalgam: now starts with a new Strong Tackle move on turn 1, increasing front-loaded damage from 18(22) → 26(32)
  • Nerfed History Course relic: now only repeats Attacks, does not affect Skills
  • Buffed Demon Form: Strength gain increased from 2(3) → 3(4)
  • Buffed Expect a Fight: no longer says “You cannot gain additional Energy this turn.”
  • Buffed Primal Force: Giant Rock token damage increased from 16(20) → 20(24)
  • Changed Taunt:
    • Block gain decreased from 7(8) → 6(7)
    • Rarity decreased from Uncommon → Common
  • Changed Bloodletting: rarity increased from Common → Uncommon
  • Changed Cruelty: rarity decreased from Rare → Uncommon
  • Changed Dominate: rarity increased from Uncommon → Rare
  • Reworked Mirage: Uncommon - Skill - 1(0) - “Gain Block equal to Poison on ALL enemies. Exhaust.” → Uncommon - Skill - 0 - “Next turn, gain 1(2) Energy.”
  • Reworked Well-Laid Plans:
    • Uncommon - Power - Cost 1 - “At the end of your turn, Retain up to 1(2) card(s).” → Rare - Power - Cost 1(0) - “At the end of your turn, you no longer discard your Hand.”
    • Now also available in multiplayer, was previously singleplayer-only
  • Reworked Expertise: “Draw cards until you have 6(7) in your hand.” → “Draw 2(3) cards. They gain Retain this turn.”
  • Buffed Outbreak: damage increased from 3(4) → 4(5)
  • Changed Accelerant: rarity decreased from Rare → Uncommon
  • Reworked Pillar of Creation: “Whenever you create a card, gain 3 Block.” → “The first time you create a card each turn, gain 5(7) Block.”
  • Nerfed Collision Course: damage decreased from 11(15) → 10(14)
  • Reworked Eidolon: “Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.” → “Play ALL Ethereal cards in your Exhaust Pile. Exhaust.”
  • Buffed Hyperbeam: damage increased from 28(36) → 30(38)
  • Buffed Sunder: damage increased from 24(32) → 26(34)
  • Changed Trash to Treasure: upgrade changed from gaining Innate → lowering cost by 1
  • Added new Regent card, Tutor: Rare - Skill - 1(0) - “Another player chooses a card in their Draw Pile to add into their Hand.”
  • Nerfed Midnight: damage decreased from 99(120) → 60(72)
  • Nerfed The Ball: scaling decreased from +15(25) → +10(15)
  • Nerfed Blade Symphony:
    • Cost increased from 1 → 2(1)
    • Upgrade no longer increases Shiv count
  • Seeds are now 12 characters long and the internal seed is larger
  • Removed faint white outline from game cursor
  • You can now play nearly any potion on another player
  • Map ink circles are now the same for all players
  • Added Epoch art for: Annihilation, To Kill, Futility
  • Added assets for Dowsing Rod and Neow’s Sacrifice relics
  • Added asset for Ambergris potion
  • Added beta portrait art for Dowsing and Abundance cards
  • Swapped Aeonglass double and heavy attack animations and improved the double attack VFX
  • Added portrait art for The Ball and Plot
  • Created “Failed to join” text VFX
  • Added Traditional Chinese (zht) as a selectable language with English fallback
  • Added Traditional Chinese fonts (Source Han Serif TC, Noto Sans Mono CJK TC)
  • Updated translations for various languages
  • Fixed translation errors for French, Italian, Russian, and Thai
  • Removed stale translations for redesigned Well-Laid Plans, Fuel, Outbreak, Sere Talon, and Cacophony
  • VSync setting in Graphics options now shows the correct On/Off state after restarting
  • “Power wears off” notification no longer blocks mouse input
  • Placeholder Orb numbers no longer briefly show up at the start of combat
  • Correctly snapped scrolling menus at low FPS
  • Fixed Tanx’s Whistle card preview and tooltip snapping to the top-left corner when hovered
  • Fixed awkward delay when Osty and Kaiser Krab would spawn at start of combat
  • Fixed Fabricator animations that weren’t playing right
  • Fixed Fat Gremlin sometimes spawning without a bag of money when it should
  • Soulbound card now shuffles souls into the Draw Pile instead of putting them on the bottom
  • One For All card no longer previews damage up on X-cost cards
  • Fixed Unmovable card causing other players to receive double Block from Demonic Shield card when it was not the first Block card played
  • Imitation Learning card now clones cards before they are played instead of after, allowing enchantments like Swift to apply to the cloning player
  • Underworld card no longer causes Doom to be applied to players when enemies deal attack damage
  • Fixed an issue where, if a player played The Ball while another player had the History Course relic, History Course could incorrectly end up playing a copy of The Ball next turn
  • Fixed divergence that would sometimes occur when ending combat with The Ball
  • Hibernate card no longer gives Block to dead players
  • Hibernate card now correctly displays stacks in its power icon
  • If Huddle Up triggers a choice for another player, the playing player is no longer blocked from playing cards
  • The Ball now triggers the playing player’s relics, not the receiving player’s
  • Fixed card effects breaking when a player dies while their own card is still resolving (e.g. to Thorns)
  • Fixed divergence that would occur if one player took a long time to enter combat
  • Player icons are rendered above the ink circle on the map
  • Resolved issue where, if Epochs were deprecated, that player could no longer join multiplayer games
  • Merged SavedPropertySerializationCache into ModelIdSerializationCache. SavedProperties are now included in its hash.
  • Models from non-gameplay-affecting mods are now properly excluded in the hash