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Deckbuilding and Scaling Guide

A deck is a system, not a collection of high-quality cards. Its cards compete for draw and energy, and each addition changes the probability of finding every other card.

Successful decks usually cover immediate damage, immediate defense, consistency, scaling, and coverage. One card or relic may cover several jobs, but the deck still needs credible answers to common fight shapes.

Evaluate each package by its enabler, payoff, and bridge. A bridge is the piece that keeps the deck functional while the engine is incomplete.

Ask whether a card solves a current weakness, is playable with normal energy, improves an existing package, and is better than increasing the draw frequency of cards already owned.

Test turn one, the bad shuffle, the large hit, the crowded fight, and the long fight. A deck is ready when those turns have answers.